Interactive narratives are used for an ever-expanding array of purposes: educational lessons, training simulations, and even organizational behaviors have had narratives woven around them because these are made more compelling in a dramatic framing. Despite their ubiquity, they remain time-consuming, expensive, and technically challenging to...
Digital publishing, e-publishing, open-access publishing. . . If you are a scholar or researcher, then chances are good that you’ve encountered these terms before. Probably in all their crossover and uncertainty, too! It can be challenging to figure out what digital publishing entails, how it...
Increasingly, early career arts researchers and practitioners are expected to secure grant funding for their scholarship. The funding landscape is quite competitive and can be challenging to navigate. Without specific training from a mentor, it can be difficult to understand the numerous funding agencies and...
Digital Matters is hosting a Gale Digital Scholar Lab training on Thursday, November 7 from 10 am -12 pm in Protospace. Digital Scholar Lab allows users to create content sets using Gale database content and then analyze those content sets with various out-of-the-box DH tools for text...
“Documenting the Now responds to the public's use of social media for chronicling historically significant events as well as demand from scholars, students, and archivists, among others, seeking a user-friendly means of collecting and preserving this type of digital content. Documenting the Now has a...
In this talk, Prof. Moeller argues that the ethos, identity, or the “dwelling places” of the “hardcore gamer” were created and maintained by the computer game industry in order to sell mass quantities of games to a relatively affluent consumer base with leisure time on...